One guard watching twenty feeds catches a fight after it's already a pile of people, not when it starts as two people squaring up. The aggression module is built to flag the escalation itself — raised arms, sudden contact, a crowd tightening around two people — while there's still time for security to get there before it's an injury report.
Fight & Vandalism Detection is currently finishing testing ahead of general rollout. Early-access pilots are open now — talk to us about running it at your site.
Fight detection
Vandalism detectionPhysical conflict between people, aggressive movements and strikes, attempts to damage property, and group aggression forming in a crowd — flagged at the earliest visible stage. Target confidence for the module is 88%+, tuned to catch real aggression without flooding a control room with alerts on every raised voice or bumped shoulder.
Shopping centres, markets, transport hubs, car parks, residential complexes, and school and university campuses — any high-footfall public or semi-public space where an incident needs a human response before it's over, not a review of the tape afterward.
Stopping a conflict before it becomes an injury is the operational win; having a timestamped clip of how it started is the liability and insurance win when someone disputes what happened. Either way, it takes the incident off a guard's list of feeds to babysit and puts it in front of them only when something is actually happening.
Fight & Vandalism + Theft Detection — both early-access modules, both tuned for retail and public-space floors, covering conflict and shrinkage from the same cameras instead of running two separate pilots.